State Design Pattern Example in Java - Vending Machine

The state design pattern is a behavioral pattern, first introduced by GOF in their class is book design patterns. State pattern looks similar to Strategy pattern but it helps in managing object state and thus enabling them to behave differently in a different state. In this example, we will take a famous object-oriented design interview question, implementing Vending Machine in Java. In the past, we have solved this problem without using any design pattern, but here we will use state design patterns to create a vending machine with different states. 

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